You've outlined your thriller's opening hook. The middle confrontation crackles with tension. The ending delivers a satisfying punch. Yet when you read it through, something feels... off. Scenes that should race along drag their feet. Moments meant to breathe get rushed past before readers can absorb them. You know you have pacing problems, but every time you sit down to fix them, you freeze.
Here's the thing: most pacing issues don't stem from lack of craft knowledge. You've read the books. You understand scene and sequel. You know about rising action and tension beats. The problem isn't what you know—it's getting your brain unstuck long enough to apply it. That's where combining Steven Pressfield's Professional Mindset with the Twenty Ideas Technique creates something powerful: The Pressfield Twenty Sprint.
Why Traditional Pacing Fixes Often Fail
When we notice pacing problems, we typically approach them as pure technical challenges. We analyze scene length, count dialogue exchanges, or map out action beats. But here's what actually happens: we sit down to "fix the pacing in chapter seven," stare at the page, and within minutes, Resistance floods in.
Suddenly we're convinced we need to study three more craft books first. Or that this particular scene is actually fine and readers won't notice. Or that we're not skilled enough to pull off what the story needs. Steven Pressfield nailed it in The War of Art: Resistance doesn't care about your talent or preparation. It just wants to stop you from doing the work.
Meanwhile, our creative brain shuts down under the pressure of "fixing" something. We need fresh possibilities, but fear of choosing wrong paralyzes us.
Enter The Pressfield Twenty Sprint
This technique marries two powerful concepts: Pressfield's Professional who shows up regardless of inspiration, and the brainstorming principle that your first ideas are usually your most obvious ones—you need to push past them to find gold.
Here's how it works:
Step 1: Identify the specific scene with the pacing problem. Not a vague "the middle drags" but "the interrogation scene in chapter 12 feels like it takes forever."
Step 2: Set a timer for 15 minutes. This is your Professional commitment. For these 15 minutes, you're not trying to write perfectly or solve anything permanently. You're just showing up.
Step 3: Write 20 different approaches to pacing that scene. Not "good" ideas. Not "realistic" ideas. Just 20. The only rule: each must be different from the last.
Step 4: Pick one and implement it immediately. No evaluation paralysis. The Professional doesn't wait for perfection.
What This Looks Like In Action
Let me show you this with a real example. Sarah, a writer I worked with, had a confrontation scene between her protagonist Maya and her estranged sister. The scene contained crucial information but read like a textbook exchange—flat and endless.
Sarah set her timer and started listing:
1. Cut the scene length in half
2. Add a ticking clock (someone's about to arrive)
3. Have them argue while doing an activity (cooking? packing?)
4. Start the scene later, in the middle of the argument
5. Break it into two shorter scenes
6. Add physical movement—make them walk somewhere
7. Have one character trying to leave the entire time
8. Introduce an interruption halfway through
9. Put it in a moving car
10. Make one character drunk or exhausted
11. Add a physical object they're fighting over
12. Set it during a crisis elsewhere (fire alarm, storm)
13. Have one character refuse to engage verbally
14. Use very short, clipped dialogue only
15. Have them communicate partly through text messages
16. Make the location dangerous or uncomfortable
17. Give one character a secret reason to rush
18. Start with physical confrontation, then add words
19. Have a witness present who affects the dynamic
20. Cut all the backstory exposition—let readers infer it
Notice something? Ideas 1-7 are fairly standard pacing fixes. But by idea 14, Sarah was thinking differently. By 20, she'd pushed into territory she wouldn't have considered.
Sarah chose #17—giving Maya a secret reason to rush (she'd left her young son alone for the first time). Suddenly the pacing problem solved itself. Maya's internal clock created natural tension. The sister's refusal to let her leave added conflict. Information came out in sharp bursts, not lengthy explanations.
Why This Combination Works
Pressfield's Professional Mindset provides the structure and commitment. You're not waiting to feel like fixing your pacing. You're not gathering more information. You're setting a timer and showing up, which neutralizes Resistance before it gains traction.
The Twenty Ideas rule provides the creative breakthrough. Research shows our first 5-10 ideas tend to be conventional because they're already in our conscious mind. Ideas 11-20 require actual problem-solving—your brain must forge new connections.
Together, they create something neither does alone: disciplined creativity under time pressure. The Professional shows up; the Twenty Ideas force genuine invention.
Make It Your Own
You can apply the Pressfield Twenty Sprint to any pacing problem:
- Opening pages that meander: 20 ways to start your story at a different moment
- Sagging transitions: 20 approaches to move between two scenes
- Rushed climaxes: 20 ways to expand your climactic sequence
- Info-dump flashbacks: 20 alternatives for revealing backstory
The key is specificity. "Fix my pacing" is too broad. "Find 20 ways to pace the wedding scene where Emma discovers the truth" gives your brain something concrete to work with.
Your Next Move
Pick the one scene in your current project that bothers you most. Not three scenes. One. Set a timer for 15 minutes. Generate your twenty ideas. Choose one. Implement it today.
Don't evaluate whether it's the "right" choice. The Professional doesn't optimize—she makes decisions and moves forward. You can always revise later. But you can't revise what you're too stuck to attempt.
Resistance wants you to believe pacing problems require complex solutions and perfect craft knowledge. The Pressfield Twenty Sprint proves otherwise. Show up, push past your obvious ideas, pick one, and execute. Do this enough times, and you'll find that what seemed like a craft problem was really just Resistance in disguise.